onPlayerVehicleExit
Client-side
Server-side
Shared
This event is triggered when a player leaves a vehicle, for whatever reason.
Parameters
vehicle theVehicle, int seat, ped jacker, bool forcedByScript
- theVehicle: a vehicle element representing the vehicle in which the player exited from.
- seat: an int representing the seat in which the player was before exiting.
- jacker: a player or ped element representing who jacked the driver.
- forcedByScript: a boolean representing whether the exit was forced using removePedFromVehicle or by the player.
Source
element: The source of this event is the player that left the vehicle.
Code Examples
server
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet endendaddEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )
function removeHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePedClothes ( source, 16 ) -- remove the helmet endendaddEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerDamage
- onClientPlayerJoin
- onClientPlayerHitByWaterCannon
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerTarget
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerChangeNick
- onPlayerBan
- onPlayerChangesProtectedData
- onPlayerChat
- onPlayerChangesWorldSpecialProperty
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerLogin
- onPlayerJoin
- onPlayerContact
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerNetworkStatus
- onPlayerMute
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerTarget
- onPlayerStealthKill
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerUnmute
- onPlayerTeamChange
- onPlayerTriggerInvalidEvent
- onPlayerSpawn
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- forcePlayerMap
- countPlayersInTeam
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerName
- getPlayerNametagText
- getPlayerPing
- getPlayerSerial
- getPlayerScriptDebugLevel
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetPlayerHudComponentProperty
- resetBlurLevel
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot