onPlayerDamage
Client-side
Server-side
Shared
This event is triggered when a player is damaged, in any way.
Parameters
player attacker, int damage_causing, int bodypart, float loss
- attacker: a player element representing the player who was the attacker. If there was no attacker this returns false.
- damage_causing: an int representing the cause of damage, either a attacker weapon, or some other types of damage.
- bodypart: an int representing the bodypart ID the player was hit on when he got damaged. 3: Torso 4: Ass 5: Left Arm 6: Right Arm 7: Left Leg 8: Right Leg 9: Head
- loss: a float representing the percentage of health the player lost.
Source
element: The source of this event is the player who was damaged.
Code Examples
server
This example causes an instant kill when a player is shot in the head, and announces it in the chatbox.
function playerDamage_text ( attacker, weapon, bodypart, loss ) --when a player is damaged if ( bodypart == 9 and attacker and attacker ~= source ) then -- if the body part is 9 (head) and there is an attacker and it wasn't self damage outputChatBox ( "Headshot!", attacker, 255, 170, 0 ) --output "Headshot" into the chatbox killPed ( source, attacker, weapon, bodypart ) -- and kill the player endendaddEventHandler ( "onPlayerDamage", root, playerDamage_text ) --add an event handler for the onPlayerDamage event
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerDamage
- onClientPlayerJoin
- onClientPlayerHitByWaterCannon
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerTarget
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerChangeNick
- onPlayerBan
- onPlayerChangesProtectedData
- onPlayerChat
- onPlayerChangesWorldSpecialProperty
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerLogin
- onPlayerJoin
- onPlayerContact
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerNetworkStatus
- onPlayerMute
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerTarget
- onPlayerStealthKill
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerUnmute
- onPlayerTeamChange
- onPlayerTriggerInvalidEvent
- onPlayerSpawn
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- forcePlayerMap
- countPlayersInTeam
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerName
- getPlayerNametagText
- getPlayerPing
- getPlayerSerial
- getPlayerScriptDebugLevel
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetPlayerHudComponentProperty
- resetBlurLevel
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot