texture
Client-side
Server-side
Shared
Element category: Drawing
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateScreenSource
- dxCreateRenderTarget
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawLine3D
- dxDrawImageSection
- dxDrawLine
- dxDrawMaterialPrimitive
- dxDrawMaterialLine3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawPrimitive3D
- dxDrawText
- dxGetBlendMode
- dxDrawRectangle
- dxGetFontHeight
- dxDrawWiredSphere
- dxGetPixelColor
- dxGetMaterialSize
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextWidth
- dxGetTextSize
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetShaderTessellation
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource